c# - How to make 30+ labels colide with my "player" label that is moveable. dont want 200 lines of code, possible grouping? -


is there way group 30+ labels able control them @ once. want 30 labels.

if (player.bounds.intersectswith(label1.bounds))         {             if (right == true)             {                 right = false;                 left = true;             }             else if (left == true)             {                 left = false;                 right = true;             }             else if (up == true)             {                 = false;                 down = true;             }             else if (down == true)             {                 down = false;                 = true;             } 

and label1 checking if colided want check 30 labels if have colided. , preferably not 30x code , change number. thank in advance! =)

edit: want add maze game , left, right etc players movement defined outside posted here. hope understand!

edit2: added code

`

    namespace mazegame     { public partial class form1 : form {     bool down;     bool left;     bool right;     bool up;  //   new list<int> blocks = new list[5];      public form1()     {         initializecomponent();     }      private void panel1_paint(object sender, painteventargs e)     {         if (label1.bounds.intersectswith(label10.bounds))         {          }     }      private void form1_keyup(object sender, keyeventargs e)     {         if (e.keycode == keys.right)         {             down = false;             = false;             right = true;             left = false;         }         if (e.keycode == keys.left)         {             left = true;             down = false;             = false;             right = false;         }         if (e.keycode == keys.up)         {             = true;             down = false;             right = false;             left = false;          }         if (e.keycode == keys.down)         {             down = true;             = false;             right = false;             left = false;         }     }      private void form1_keydown(object sender, keyeventargs e)     {         if (e.keycode == keys.right)         {             right = true;             left = false;             = false;             down = false;         }         if (e.keycode == keys.left)         {             left = true;             right = false;             = false;             down = false;         }         if (e.keycode == keys.up)         {             = true;             left = false;             right = false;             down = false;         }         if (e.keycode == keys.down)         {             down = true;             left = false;             = false;             right = false;         }     }      private void timer1_tick(object sender, eventargs e)     {         if (player.bounds.intersectswith(label1.bounds))         {             if (right == true)             {                 right = false;                 left = true;             }             else if (left == true)             {                 left = false;                 right = true;             }             else if (up == true)             {                 = false;                 down = true;             }             else if (down == true)             {                 down = false;                 = true;             }         }          var labels = this.??????? // here need help.           if (right == true)         {             player.left += 1;         }         if (left == true)         {             player.left -= 1;         }         if (up == true)         {             player.top -= 1;         }         if (down == true)         {             player.top += 1;         }     } } 

`

oftype controls of same type control. in case labels form:

var labels = this.myform.controls.oftype<label>() 

then can iterate through collection of labels.

edit:

then, looping through code this:

private void timer1_tick(object sender, eventargs e) {    var labels = this.form1.controls.oftype<label>()    foreach(var label in labels)    {       if(player.bounds.intersectswith(label.bounds))  //... 

Comments

Popular posts from this blog

apache - Remove .php and add trailing slash in url using htaccess not loading css -

javascript - jQuery show full size image on click -