flash cs6 - what I'm missing in my code -


hi mi sorta brand new code simple i'm not tech savy coding if have answer please speak in dumbest terms can benefit sooooo

the problem keeps telling me expecting semicolon before , expecting identifier before semicolon ideas ??

package   {      import flash.display.*;     import flash.events.*;     import flash.ui.*;        public class assignment2 extends movieclip      {           public function assignment2()          public var character:miner;          public var left:boolean;         public var right:boolean;         public var apressed:boolean;         public var powerup:boolean;          {             character = new miner();             addchild(character);                  character.x = 150;                   character.y = 150;                    character.stop();              addeventlistener(event.enter_frame,onenter);             stage.addeventlistener(keyboardevent.key_down,onkeypress);             stage.addeventlistener(keyboardevent.key_up,onkeyrelease);         }          public function onenter(e:event)         {             //handle animation of game             if(left)             {                 //do left press                 character.x += -3                 character.gotoandstop("walk");                  if(character.scalex > 0)                 {                     character.scalex = -character.scalex;                    }               }              if(right)             {                 //do right press                 character.x += 3                 character.gotoandstop("walk");                  if(character.scalex < 0)                 {                     character.scalex = -character.scalex;                    }              }              if(apressed)             {                 attacking = true;             }              if(powerup)             {                 character.gotoandstop("powerup");                  if(character.powerup.currentframe == character.attack_mc.totalframes)                 {                     powerup = false;                 }             }              if(!left && !right && !powerup)             {                 character.gotoandstop("idle");             }         }          public function onkeypress(e:keyboardevent)         {             switch(e.keycode)             {                 case keyboard.left:                     left = true;                     break;                 case keyboard.right:                     right = true;                     break;                 case keyboard.a:                     apressed = true;                     break;              }         }          public function onkeyrelease(e:keyboardevent)         {             switch(e.keycode)             {                 case keyboard.left:                     left = false;                     break;                 case keyboard.right:                     right = false;                     break;                 case keyboard.a:                     apressed = false;                     break;             }         }     } } 


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