c# - how to use drawline function only once during form load? -


i using drawline function drawing horizontal , vertical lines making x-y coordinate graph.the problem in blinking of backgroundgraph everytime draw other shape such rectangle , ellipse. everytime write new shape object drawline function executes , reloads blinking effect till stop drawing.how resolve problem?i using drawline function backgroundgraph , not using line shape in application.i have tried drawline in formload doesn't work parameters formload , drawline mismatches.so how can make graph constant(calling once)?

here code:

    private void draw(graphics e, point mold, point mcur, int mshape, float mwidth, color mcolor)     {          int numofcells = 100;         int cellsize = 25;              (int = 0; < numofcells; i++)             {                 pen pn = new pen(color.lightslategray, ((mwidth - 1) / 25));                 // vertical                 e.drawline(pn, * cellsize, 0, * cellsize, numofcells * cellsize);                 // horizontal                 e.drawline(pn, 0, * cellsize, numofcells * cellsize, * cellsize);             }          pen p = new pen(mcolor, mwidth);         switch (mshape)         {             case 0: e.drawrectangle(p, rec(mold, mcur));                       break;             case 1: e.drawellipse(p, rec(mold, mcur));                       break;         }     }             private rectangle rec(point p1, point p2)     {         rectangle = new rectangle();          a.x = (p1.x > p2.x ? p2.x : p1.x);         a.y = (p1.y > p2.y ? p2.y : p1.y);         a.width = math.abs(p1.x - p2.x);         a.height = math.abs(p1.y - p2.y);         return a;     }   

you can use off-screen buffering or double buffering.

  1. create memory object
  2. perform drawing in memory graphics object
  3. once done in memory, transfer whole content screen

read below code project article: http://www.codeproject.com/articles/12870/don-t-flicker-double-buffer


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