unity3d - Everyplay Unity iOS recording broken with anti-aliasing off -


i got latest everyplay unity ios integration (v1.7.6) github , discovered bug.

if turn off anti-aliasing in unity quality setting, moment call start recording, screen stops updating, though can hear game running (because sound still playing).

if re-enable anti-aliasing, recording function normal.

i planning not enable aa in game.

so far unity plugin side has been pretty lightweight there's more c# , better integration in works.

most times, updating everyplay.framework sufficient since there no graphics changes in plugin. 1.7.6, there's transition going on new graphics integration, used default when compiling against recent enough sdk, otherwise it's falling old integration.

so it's important know if latest plugin has been re-imported project , in cases graphics bugs bound unity version specific (version info missing)

please feel free send more information or potential test case triggering issue support @ everyplay com

update:

it seems both 1.7.5/1.7.6 sdk's using new graphics integration used in latest unity package have regression when dealing custom sizes through screen.setresolution().

this has been fixed next release following 1.7.6, thanks!

as workaround, keep device resolution native or modify assets/plugins/ios/everyplayglessupport.mm build enable_gles_wrapper enabled


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