c++ - Algorithm for generating a triangular mesh from a cloud of points using kinect -
i'm using openni libraries (kinect) , opengl. can catch depth kinect (using openni , opencv) , can convert in cloud of points.
so, have 640*480 points in 3d space and, viewing purpose, generate mesh composed of triangles.
i need algorithm simple capable of representing walls , obstacles of every kind. can suggest me?
meshlab provides algorithms this: ball pivoting, poisson triangulation , vgc. can find implementations of them in web.
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