c++ - Algorithm for generating a triangular mesh from a cloud of points using kinect -


i'm using openni libraries (kinect) , opengl. can catch depth kinect (using openni , opencv) , can convert in cloud of points.

so, have 640*480 points in 3d space and, viewing purpose, generate mesh composed of triangles.

i need algorithm simple capable of representing walls , obstacles of every kind. can suggest me?

meshlab provides algorithms this: ball pivoting, poisson triangulation , vgc. can find implementations of them in web.


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