canvas - Alternative to android.graphics.Path? -
i drawing path on canvas based on action move, user drags screen i’m triggering
path.lineto(x,y)
and in ondraw method of canvas i'm drawing using
canvas.drawpath(path, paint);
after 20 minutes of continuous playing this, app hangs, , cpu load spikes high , app crashes. in real life deployment of app there need of tracking two-three hours.
is there alternative path? or solution can reduce cpu load?
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