java - Android opengl es 2.0 - what model format should i use and should i create my own Parser -
i have been trying write obj parser can use vbos, there doesnt seem clear answer whether enough method. have read obj files not pretty , suited older opengl versions.
- what model format best use.
- should write own parser, if not andriod parsers suitable (free)
thanks
the file format of 3d model not matter in initial phases. obj not best format ever, text based, not support model information, rigs, animations etc. begin easiest format use.
there truckload of documentation online , way go start (imho).
there other formats, yes, come other challenges or efforts implemented.
an excellent alternative collada (https://collada.org/) beginners not straight forward obj (again, imho).
i have friends started md2/md3 (quake2/quake3 file formats) , happy. offer more obj not bullet proof well. example, support animations. (http://tfc.duke.free.fr/coding/md2-specs-en.html)
a friendly advice, start obj. once got familiar format's strengths , limitations you have matured enough experience switch more sophisticated , powerful format.
i hope have helped in way.
ciao, maurizio
Comments
Post a Comment