java - CPU usage increases in time -


i making game (asteroids, ship destroys asteroids bullets) , have problem:

if spawn 50 asteroids @ start, cpu usage 2-3%. ok.
if spawn 5 asteroids , play game , moment when there 50 asteroids (increasing each level, when destoy previous), cpu usage becomes 20%
in addition if destroy 49/50 asteroid , leave one alive, cpu usage still 20%, though there nothing compute ( mean moving, collssion detection, etc.)

i have main gameloop timertask

public void startgameloop() {     timer.schedule(gamelooptask, 0, 17);     timer.schedule(updatescoreandlifestask, 2000, 300); // update score views } class gameloop extends timertask {     public void run() {         game.updatestate();         openglview.requestrender();     } } public void updatestate() {     ship.move();      for(int i=0; i<asteroids.size();i++) // asteroids , ship.bullets arraylists         asteroids.get(i).move();      for(int i=0; i<ship.bullets.size();i++)         ship.bullets.get(i).move();      detectcollision(); } public void detectcollision() {     detectcollisionasteroidswithbullets();     if(ship.isalive && !ship.isimmortal)         detectcollisionasteroidswithship();      } 

and detectcollision method loops copy of ship.bullets , asteroids arraylists:

public void detectcollisionasteroidswithbullets() {     mainloop: for(int b=0; b < ship.bullets.size(); b++) {           for(int a=0; a<asteroids.size(); a++) {  

and

public void detectcollisionasteroidswithship() {             mainloop: for(int a=0; a<asteroids.size(); a++) {         if(isaabboxintersectwithaabbox(asteroids.get(a).aabbcoords, ship.aabbcoords)) { 

so shouldn't use cpu hard if there only 1 asteroid. destroying bullets , asteroids = asteroids.remove(asteroid); (i remove arraylist

please, me, have no idea why keeps using cpu if there loops works prety 50 asteroids , sure shouldn't 20% cpu usage 1 asteroid

are supposed make clones of existing objects? asteroids destroy still there in game after destroy them.

you should remove them or start using them again.


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