i'm writing game, , i've decided use allegro 5 , c/c++. i've worked out of bugs in code far, i've come graphics , mathematical computations included, , i'm stuck. here's short version: al_draw_rotated_bitmap(...) doesn't much. image onscreen, other times isn't. i've verified loaded drawing al_draw_bitmap(...) , , well, plus, no segfaults on drawing, else works. just reference, documentation says arguments of al_draw_rotated_bitmap(...) : al_draw_rotated_bitmap(allegro_bitmap *bitmap, float cx, float cy, float dx, float dy, float angle, int flags) where cx x-center, cy y-center, dx x-destination, dy y-destination, angle angle rotate in radians, , flags combination of things telling allegro if should perform +/- 90 degree turn on bitmap. i've tried many things, , none of them produce desired results. i've tried making c&d(x,y) same, different, setting dx&dy center of rotation, cx&cy various points in bitm...